Rabu, 03 Oktober 2012

Dark Souls Internal Rendering Resolution Fix (DSFix) 1.7


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Durante | More from th is developer
Other / FREE
364 KB
October 3rd, 2012, 18:59 GMT [view history]
C: \ Patch

This is an interception d3d9.dll that you place in the same folder as the game executable. This small file will intercept the game's calls to the DirectX 9 API and change them as necessary to enable a higher internal rendering resolution.

Place d3d9.dll and DSfix.ini into the game's binary directory. (The place where DARKSOULS.exe is) You can open DSfix.ini with a text editor to adjust the desired internal resolution.

Requirements:

· Dark Souls

What's New in This Release: [ read full changelog ]

· Re-implemented the FPS limiter. It's quite exact now and also performed at a better point in time (before presenting the frame)
· Made frame period calculation (for animation) slightly more exact
· Added FPS thresholding fo r SMAA. What this means is that you can supply a value – say 45 FPS – and if the game is in danger of dropping below that, SMAA will be disabled. It will be re-enabled once the framerate is safely above the threshold again.


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